Quantcast
Channel: EmuTalk.net
Viewing all 2612 articles
Browse latest View live

Mesen v0.9.8 released!

$
0
0
Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.

Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.

Mesen v0.9.8 Changelog:

Quote:

New Features
Debugger: General improvements as well as new features/tools (and bug fixes.)
NSF: Allow rewinding during NSF file playback and fixed an initilization problem with VRC6 audio.
History Viewer: Added a few new features and options, including allowing it to be used with NSF files.
Video: Added support for 512-color palette files (for color bit emphasis.)
Input: Added options to configure the deadzone size for analog sticks and to hide the mouse cursor when using a zapper.
Dip switches: Dip switches can now be configured for all cartridges that use them (instead of being limited to VS System games.)

Bug Fixes
APU: Fixed frame counter bug that caused audio to sometimes be paced slightly incorrectly.
APU: Fixed DMC power on state to match hardware test results.
PPU: Prevent palette updates during horizontal blank when rendering is enabled (to match expected hardware behavior.)
Namco 163: Fixed problems with battery save data.
Bandai FCG: Added support for EEPROM save data.
MMC5: Fixed incorrect attribute data when using fill mode.
VRC7: Updated audio instrument values to match the values recently dumped from hardware.
AOROM: Fixed power on mirroring state.
Misc: Fixed minor bugs in a variety of mappers (including mappers 112, 176, 320 and UNROM512.)
http://www.mesen.ca

OpenEmu v2.0.91 for macOS released!

$
0
0
OpenEmu v2.0.9.1 is released. OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

Currently OpenEmu can load the following game engines as plugins:
* Atari 2600 (Stella)
* Atari 5200 (Atari800)
* Atari 7800 (ProSystem)
* Atari Lynx (Mednafen)
* ColecoVision (CrabEmu)
* Famicom Disk System (Nestopia)
* Game Boy / Game Boy Color (Gambatte)
* Game Boy Advance (VBA-M)
* Game Gear (CrabEmu, TwoMbit)
* Intellivision (Bliss)
* NeoGeo Pocket (NeoPop)
* Nintendo (NES) / Famicom (FCEUX, Nestopia)
* Nintendo DS (DeSmuME)
* Nintendo 64 (Mupen64Plus)
* Odyssey²/Videopac+ (O2EM)
* PC-FX (Mednafen)
* SG-1000 (CrabEmu)
* Sega 32X (picodrive)
* Sega CD / Mega CD (Genesis Plus)
* Sega Genesis / Mega Drive (Genesis Plus)
* Sega Master System (CrabEmu, TwoMbit)
* Sony PlayStation (Mednafen)
* Sony PSP (PPSSPP)
* Super Nintendo (SNES) (Higan, Snes9x)
* TurboGrafx-16/PC Engine (Mednafen)
* TurboGrafx-CD/PCE-CD (Mednafen)
* Virtual Boy (Mednafen)
* Vectrex (VecXGL)
* WonderSwan (Mednafen)

OpenEmu Changelog:

Quote:

NOTE: This is the last version supporting OS X 10.11, macOS 10.12 and macOS 10.13. The next update will include major performance enhancements using Metal and exciting new features requiring a minimum of macOS 10.14.
Fixed input not working for some users in the initial 2.0.9 release.
Fixed the Library grid view appearing red in some instances on macOS 10.14 Mojave.
Fixed "Consolidate Files" not copying all the referenced files for CD-based games.
Added Chinese (Traditional) localization.
Updated Catalan, Italian localizations.
http://openemu.org

ePSXe 2.0.5 - Lunar: Eternal Blue (U) Code Help Needed

$
0
0
ePSXe 2.0.5
Lunar: Eternal Blue (U)
SLUS_010.71

Hello. So, I have been trying to get the Walk Through Walls and No Random Encounter codes to work but they just won't. The default codes that came with this emulator matches the raw codes I found on the internet, so, in theory, they should work. I checked several different sources and even found some codes that weren't in the list. Most of the codes are the same as the ones I have. Even the new codes that I found work. Codes such as Max Money and Can Run Infinitely. The Can Run Infinitely code gives you unlimited stamina when running. Those all work. So, why aren't these two codes working? Is anyone willing to try these codes on their PC and tell me if they work or not? I'll attach my cheat.txt to this post. Any help or suggestions would be greatly appreciated. Thanks.

Here are the codes:

#Walk Thru Walls (L1+Select=On / L2+Select=Off)
D008B1B8 0104
80025C82 1000
D008B1B8 0104
80025DCA 1000
D008B1B8 0101
80025C82 1040
D008B1B8 0101
80025DCA 1040

#No Random Battles (R1+Select=On / R2+Select=Off)
D008B1B8 0102
80007800 0000
D008B1B8 0108
80007800 4D43
D0007800 4D43
8008B288 000C
Attached Files

SameBoy v0.12.1 macOS released!

$
0
0
SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.12.1 Changelog:

Quote:

Bug Fixes
Fixed the CGB and AGB boot ROMs being corrupt on the Windows version
Improved audio quality on the SDL ports on systems using a large audio buffer
https://sameboy.github.io

melonDS 0.8.2 released!

$
0
0
Category: Site

melonDS aims at providing fast and accurate Nintendo DS emulation. While it is still a work in progress, it has a pretty solid set of features:

• Nearly complete core (CPU, video, audio, ...)
• OpenGL renderer, 3D upscaling
• RTC, microphone, lid close/open
• Joystick support
• Savestates
• Various display position/sizing/rotation modes
• (WIP) Wifi: local multiplayer, online connectivity
• and more are planned!

Quote:

• fix GL renderer not working at all on certain setups (RSDuck)
• add 32bit writes to certain IO ports (fixes some freezes)
• OpenGL: disable vsync under Windows
• fix bug when mapping a joystick axis but no button
• set kMaxIterationCycles to 64 (old value 16)
• fix potential crash when pressing Escape with menus opened
• OpenGL: remove ****ty hack
• OpenGL: better lines
• fix potential crash when closing emu
http://melonds.kuribo64.net/downloads.php

MAME 0.210 Cannot Find 2xSai

$
0
0
In MAME 0.210, it looks like they removed the filters that makes the games look better. Filters such as 2xSai. I want to know if it's just me or did they really remove it.

2019-06-28 Recent Releases

$
0
0
MAME 0.211 was released

* Official MAME - https://www.mamedev.org/release.php
* MAMEUI64 - http://www.mameui.info/
* MESS, MESSUI, MAMEUI32 - http://messui.1emulation.com/
* ARCADE32/64 - http://arcade.mameworld.info/
* HBMAME - http://arcade.mameworld.info/hbmame/
* SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/
* WolfMAME - http://wolfmame.marpirc.net/

Other

* DCAlice (2019-06-25) [Alice32] - http://alice32.free.fr/

* Altirra 3.20 [Atari] - http://virtualdub.org/altirra.html

* DCMoto (2019-06-26) [Thomson] - http://dcmoto.free.fr/

* Xebra / Arbex (2019-06-25) [PSX] - http://drhell.web.fc2.com/ps1/index.html

* Dosbox 0.74-3 - http://www.dosbox.com/download.php?main=1

* nGlide 2.10 [plugin] - http://www.zeus-software.com/downloads/nglide

* Emu Loader 8.7.8 [Frontend] - http://emuloader.mameworld.info/downloads.htm

* Romcenter 4.0.0 [Rom Manager] - http://www.romcenter.com/forum/viewforum.php?f=6

No$gba v2.9e released!

$
0
0
NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.

No$gba v2.9e Changelog:

Quote:

- wifiboot uploader: supports uploading 3ds .firm files from no$gba to 3ds
- wifiboot uploader: new bootinfo block (icon/title and rtc/time)
- wifiboot/help: added DS Wifi Dslink/Wifiboot Protocol chapter
- 3ds/help: added notes on SD/MMC Signals and 3DS Hardmodding
- 3ds/help: 3ds NWM wifi driver info (pool addresses and type1/4/5 variants)
- 3ds/help: specs for CID/OTP/NCSD/FIRM sectors for 3ds-#.mmc and new3ds-#.mmc
- setup: added 3ds/new3ds as nds mode variants (for debug view, not emulation)
- 3ds/aes: supports keyinit as by bootrom per otp (for filesys viewer)
- 3ds/emmc: loaded from 3DS-1.mmc or New3DS-1.mmc (for filesys viewer only yet)
- 3ds/bios: loaded from BIOS3DS.ROM (ARM9+ARM11) or BIOS3DS9.ROM+BIOS3DS11.ROM
- 3ds/help: added file/filesys info and arm11 mpcore/irq register specs
- wifi/help: added several new details (mostly from newly dumped AR6014 rom)
- a22i: supports abbrev ALU Rd,Rm,RotateShift (using Rd for both Rd and Rn)
- wifi/help: added wifi-board pinouts from fccid, and 4kbyte-wifi-flash-specs
- 3ds/crypt: supports sha256, sha224, aes-cbc, new keyscrambler (keyx/y)
- filesys viewer: show/decrypt 3ds stuff (partitions and firm/sav blocks)
- filesys viewer: faster directory loading (abort on first unused 00h entry)
http://problemkaputt.de/gba.htm

2019-07-12 Recent Releases

legend of dragoon black screen

$
0
0
Am trying to get this game going since I had it playing awhile ago but am having no luck at all. Just hangs while loading doesn't show anything at all. I copied the info shown when it froze and attached it. It looks like everything should play as it's all OK. I am running newest version and the ISO is disk 1 that I just made from the original disk(1 of 4). ANY ideas welcome. Thanks in advance.
Attached Files

x64 build of latest git much slower than Win32 one

$
0
0
Hello,

I have compiled the latest git of project64, angrylion-rdp-plus and rsp-cxd4, each in both 32- and 64-bit varieties. It appears that pj64 is much slower when compiled as native 64 bit app: with the said plugins I am getting approx. 55 FPS in super mario 64 press start screen with 64-bit build vs 85 FPS with 32-bit build. Is this something to be expected? Thank you!

ETA: looking at the source it seems that the dynarec is only available for arm and x86, this would explain the slowness. Is this the case?

2019-07-19 Recent Releases

Mesen-S v0.2.0 has been released!

$
0
0
Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.

Mesen-S v0.2.0 changelog:

Quote:

This release greatly improves accuracy, compatibility and adds support for some of the enhancement chips. The vast majority of (supported) SNES games should play without any issues - if you find problems in a game (freezes, graphical bugs, etc.), please report them!

General
Greatly improved timing/accuracy for everything: CPU, PPU, SPC, DMA, etc. Including:
Numerous PPU fixes - graphical issues have been fixed in several games.
Freezes in several games have been fixed by improving the SPC emulation accuracy.
Support for games using the DSP-1/2/3/4 and ST010/ST011 enhancement chips. Note: A firmware is required for these - the emulator will ask for the firmware when loading a game that requires one.
Libretro support
Added a number of UI options (mute in background, etc.) and corrected a few UI problems.
Debugger
SPC debugger window (along with breakpoints, watch, labels, etc.)
Sprite viewer
Lua scripting
Improved usability and added new features to tile/tilemap viewers
DMA channel filters for the event viewer
Misc. debugger features (break options, disassembly options, etc.)
Ability to log the SPC and DSP-n chips in the trace logger.
CC65/CA65 source code and symbols integration
Labels/comments in the disassembly view

Huge thanks to everybody who helped out by testing, reporting bugs or sharing information!

https://github.com/SourMesen/Mesen-S/releases

SSF PreviewVer R5 has been released.

$
0
0
SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

SSF Changelog:

Quote:

The problem of runaway is corrected when the CD image of MultiFile (MultiTrack) is specified
Also, even if you insert a game CD of a different model, it will not run out of control.
https://t.co/wPaGoWUCZ4

bsnes v108 released!

$
0
0
bsnes is a Super Nintendo / Super Famicom emulator that began development on October 14th, 2004. It is a subset project of higan, and focuses on performance, features, and ease of use.
bsnes can optionally be configured to have equal accuracy to higan's SNES emulation, but these accuracy options do come at a run-time performance cost.
Some of the unique features to bsnes include:
100% (known) bug-free compatibility with the entire officially licensed SNES library
true Super Game Boy emulation (utilizing SameBoy)
HD mode 7 graphics (vastly increased anti-aliasing for affine texture effects)
a multi-threaded video graphics renderer
built-in databases for games, PCBs, and cheat codes
save state manager with screenshot previews and label support

Quote:

This release brings in a 25% speed increase, optional frameskipping during fast forward (allowing an additional 33% max frame rate)

official HD mode 7 support, SameBoy integration for 60% faster and more accurate Super Game Boy emulation

software filter support (snes_ntsc, HQ2x, Eagle, scanlines, etc)

the return of mightymo's integrated cheat code database, cheat search support, movie recording and playback support, rewind support, cubic audio interpolation, 7-zip decompression support, ExLoROM board mapping support, adaptive sync support for OpenGL, and greatly improved macOS support.
And if that's not enough, there's also true pixel-perfect ZSNES snow effect emulation ... seriously!

bsnes now also has an official GitHub repository with nightly builds to enable more rapid and collaborative development.

https://byuu.org/

Wave Race Softmod x4

$
0
0
I got existing hires waverace softmod and duplicate or quadruplicate every enviromental texture and sharpened a little bit. I dont know how to make higher res textures for the hud, numbers, letters and small things like that. If someone know a good tutorial for that please share with me. ;)

http://www.mediafire.com/file/9ntp4g...modx4.zip/file


This is my first mini-project. Im planning on retexture a game from scracht but im having problem dumping the textures from the games.

puNES v0.105 released!

$
0
0
puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.

puNES v0.105 Changelog:

Quote:

- Added Spanish translation (thx to MS-PC on Crowdin).
- Added Hungarian translation (thx to tch_oscomp on Crowdin).
- Added Turkish translation (thx to Ömercan Kömür on Crowdin).
- Added "Toggle GUI" option to toggle on/off the Menu+Status bars (many thx Sembiance for the contribution).
- Added the option "Use integer scale in fullscreen" which toggle the vertical stretch in the fullscreen.
- Added in database "Airwolf" roms and 2 hacked roms of "Kid Dracula" (mlla1i.nes and ikt73k.nes).
- Added keyboard/controller shortcuts for the rewind functions :
I introduced the shortcut to activate and deactivate the "rewind mode" and the shortcuts for play,
pause, step backward, step forward, fast backward and fast forward, all programmable.
For the keyboard the defaults are :
CTRL+Left : Active/Deactive Rewind Mode
Left : Single step backward
Right : Single step forward
Down : Switch velocity for fast backward
Up : Switch velocity dor fast forward
Del : Play
Page Down : Pause
- Changed the management of the text on the screen which is now clearly legible at any resolution.
- Possible infringing on the patent, replaced controller image (thx RokkumanX).
- Fixed the freeze when start the emulator with fullscreen already enabled.
- Fixed some glitches with some compositors (Compton for examples).
- Fixed management of audio devices in alsa backend.
- Fixed segfault when load a savestates with rewind functions disabled.
- Fixed loading of the rom with header containing "DiskDude!".
- Fixed text surface cleaning.
- Fixed saving and loading of cheats.
- Fixed audio pops when NSF/NSFE song start and improved audio/video sync.
- Fixed possible crash in OpenBSD version.
- Fixed keyboard shortcuts management.
- Fixed compilation with QT 5.13.
- Many others fixes.
https://github.com/punesemu/puNES/releases

Reicast r19.07.4 released!

$
0
0
reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.

Reicast r19.07.4 Changelog:

Quote:

* RPI4/GLES: Workaround shader binding bug [f9ac57f, Stefanos Kornilios Mitsis Poiitidis]
* glwrap: move to utils/ [1ce7dd3, Stefanos Kornilios Mitsis Poiitidis]
* Android: Try to use sigaction from libc.so. libart is buggy sometimes. [4b0fce2, Stefanos Kornilios Mitsis Poiitidis]
* GLES: Convert #defines to runtime checks [35bb796, Stefanos Kornilios Mitsis Poiitidis]
* glinit + makefile refactor [d56d5bb, Stefanos Kornilios Mitsis Poiitidis]
* Segfault: Single thread, dedicated stack for handlers [f094d1e, Stefanos Kornilios Mitsis Poiitidis]
* Fix naked functions & stack overflow [fe2ba8c, Stefanos Kornilios Mitsis Poiitidis]
* Fix armhf build [2dc1ed2, Stefanos Kornilios Mitsis Poiitidis]
* GUI: Split to several files [4e366ff, Stefanos Kornilios Mitsis Poiitidis]
* GUI light refactor [093aa4d, Stefanos Kornilios Mitsis Poiitidis]
* Merge gl3w and gl32funcs [915e0ab, Stefanos Kornilios Mitsis Poiitidis]
* Remove unused features. We might re-add them back after the refactors [3a25f13, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: Faster downloads [75cce88, Stefanos Kornilios Mitsis Poiitidis]
* UI: Say where to put the bios when not found, cleanups [a5023fe, Stefanos Kornilios Mitsis Poiitidis]
* Update README Linux build instructions [5e0c940, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: First implementation using http [4346fa2, Stefanos Kornilios Mitsis Poiitidis]
* UI: Add report game in in game menu [3ca9293, Stefanos Kornilios Mitsis Poiitidis]
* Fix travis [21f8cab, Stefanos Kornilios Mitsis Poiitidis]
* [44d5487, Stefanos Kornilios Mitsis Poiitidis]
* Initial implementation of the lua scripting feature [201efa3, Stefanos Kornilios Mitsis Poiitidis]
* Remove MinGW build from appveyor [a52af13, Stefanos Kornilios Mitsis Poiitidis]
* JIT: Fix & enable FBCD it for real [5b83a44, Stefanos Kornilios Mitsis Poiitidis]
* linux/signals: Double pagefault for marshaling segfaults [1c7b5e6, Stefanos Kornilios Mitsis Poiitidis]
* AICA, Modem: Fix pack directives [9296f82, Stefanos Kornilios Mitsis Poiitidis]
* segfault handling cleanups [ddf1667, Stefanos Kornilios Mitsis Poiitidis]
* Add draft release scripts [fcc7084, Stefanos Kornilios Mitsis Poiitidis]
* Makefile/linux: Fix RPI3 build [13a0bf2, Stefanos Kornilios Mitsis Poiitidis]
https://github.com/reicast/reicast-emulator/releases

All MAME v0.212 released!

$
0
0
Mame v0.212

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

https://www.mamedev.org

HBMAME v0.212

HBMAME (HomeBrew MAME) is a derivate of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.

http://hbmame.1emulation.com

MESSUI v0.212 released!

$
0
0
MESSUI is a unoffical builds of MESS with NEWUI. MESS is an open source project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

http://messui.1emulation.com
Viewing all 2612 articles
Browse latest View live