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Dream PI. dream cast online without using dialup

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For those who want to play Quake 3 or PSO ... guess what? you can... online ...

This little thing shows you how, now nullDC would be even better if it supported the Dream PI network more people gaming is cool right?

SSF PreviewVer R6 released!

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SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

SSF Changelog:

Quote:

Fix for hangup immediately after startup
Subcode correction when using CD image
Improvement of CD image reading
How to hold index data in CD track (CD Track / Index option, files in CDIndex folder need to be recreated)
Display problem fixed at the time of GPU rendering
And the CD image used by the Android version has also been changed to CUE + Binary Image.
http://aaaaaaaa.g2.xrea.com/ssf/files/

Cemu v1.15.11c released!

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It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.

Here is the full official changelog:

Quote:

# # Cemu detailed changelog for 1.15.11c
# Patreon release date: 2019-07-26
# Public release date: 2019-08-02

# New in 1.15.11c:

GX2: Fixed emulation of gl_PointSize when geometry shaders are used

# New in 1.15.11b:

general: Fixed a bug where DLC would be installed into the wrong location
GX2: Fixed broken transform feedback on OpenGL (#157, #159)

# New in 1.15.11:

general: Better update/dlc handling
Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
Improved detection of type of content (affects installation and gamelist)
Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

debugger: Implemented more instructions for assembler and disassembler
debugger: Assembler now supports basic expressions in place of constants
debugger: Fixed a crash when stepping into imports

coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

nn_erreula: Fixed a bug where the same message would keep poping up

padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode


GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
If you are a graphic pack developer, be aware of these changes:
- All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
- gl_Position should always be set via the new SET_POSITION() macro
- Shaders used in combination with point primitives always have to write gl_PointSize
- Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
- Primitive points will modify the vertex shader base hash (+0x71)
Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated


Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
http://cemu.info/index.html#download

Problems dumping textures

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I have problems when trying to dump textures from any game.

- With Jabo, the "texture save" folder creates, with the folder of the game im trying to dump inside, BUT it is empty.

- Rice\Aristotle's\1964 video give me the best results.

On plugins\GFX\texture dump the plugin save some of the textures of the game. But not all of them. This plugin seems to dump only the textures of the stage is running at the moment on the emulator. Is that correct?

- GlideN64 only worked for me one time. And not all the textures were dumped. You can choose the texture dump folder, and usually gives me zero results. Nothing in there.

- PJGlide64 store the dumped textures on plugin\GFX\cache. I try to dump with no result at all.

- Glide64 Final also put the textures on the same folder as PJGlide64 (plugin\GFX\cache), i try to dump and nothing happens.


I have tried Project 64 1.6, 2.3.2 and 2.4.0.955, with some exceptions. On PJ 1.6 jabo video plugin doesnt let u to dump textures, and also this version doesnt recognises PJGlide64 for me. Also PJGlide64 give me some errors on 2.4.0.955 version, for some reason.

Is there another plugin which dump textures and i can try? I want to dump ALL the textures from a game when loading and not having to dump stage per stage, if possible.


Thanks emutalk.

hpsx64 v0260 released!

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hpsx64 (Highly-Experimental Playstation Simulator x64) is a PlaysStation (PS) & PlayStation 2 (PS2) emulator for x64 based systems. This is a WORK IN PROGRESS.

hpsx64 Changelog:

Quote:

hps1x64 v0260 - Window size options, R3000A optimizations (LWL/LWR/SWL/SWR)
https://sourceforge.net/projects/hpsx64/

2019-08-07 Recent Releases

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Category: News Roundup

MAME 0.212 was released

* Official MAME - https://www.mamedev.org/release.php
* MAMEUI64 - http://www.mameui.info/
* MESS, MESSUI, MAMEUI32 - http://messui.1emulation.com/
* ARCADE32/64 - http://arcade.mameworld.info/
* HBMAME - http://hbmame.1emulation.com/
* SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/

Other

* XuR (2019-08-03) [Sinclair ZX81] - http://zx81.vb81.free.fr/

* Emulicious (2019-07-19) [Multi-system] - http://emulicious.net/news/

* Emma02 v1.31 [cosmac-based] - https://www.emma02.hobby-site.com/download.html

* MEmu 6.2.9 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/

* qemu 3.1.1 [Multi-system, Linux only] - https://download.qemu.org/

* pfeMAME 2.9.4 [Frontend] - https://sourceforge.net/projects/pfemame/rss?path=/

* dgVoodoo 2.61 [Plugin] - http://dege.freeweb.hu/index.html

* RomProperties 1.4 [Rom Manager] - https://github.com/GerbilSoft/rom-properties/releases

NooDS finally boots commercial games

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Someone wants to share it with us:

A little less than 2 months ago I posted here about NooDS, an original DS emulator that I was working on out of interest and as a learning experience. Back then I had just gotten basic homebrew games to display some simple graphics. I've made some decent progress since then, and it's finally at the point where commercial games are starting to boot! It's not exactly ready to compete with other DS emulators yet, but it's a pretty big milestone and it means there might be hope for my silly little project after all. If you didn't see my last post, the goal is to be a fast and portable DS emulator that will run on desktop, Switch, and Android, and maybe other platforms as well.

Here, have some screenshots:

Firmware:




Ace Attorney Investigations:




Pokemon Ranger Shadows of Almia:




Pokemon White:



ome other games do stuff as well, but these were the most interesting results from the games in my library. If you're interested, here's the GitHub page for the project. You'll also find links to my Discord server and my Patreon there, if either of those interest you.

2019-08-16 Recent Releases


Cemu 1.15.12b released!

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Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

# Cemu detailed changelog for 1.15.12
# Patreon release date: 2019-08-09
# Public release date: 2019-08-16

general:

Quote:

Fixed a bug where Cemu would take two screenshots when gamepad view was closed
general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
general: Added game profile option to set either TV or GamePad output as the default screen (#152)

general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
general: Added fallback for community graphic pack download in case cemu.info is down or unreachable

GX2: Added support for accessing gl_PointCoord in shaders
This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver
http://cemu.info/

Is it possible to change gamenames?

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I want to know if this is possible.

Is this forum still alive?

2019-08-23 Recent Releases

2019-08-30 Recent Releases

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* ARCADE32/64 0.213 - http://arcade.mameworld.info/

* HBMAME 0.213 - http://hbmame.1emulation.com/

* MESS/MESSUI/MAMEUI 0.213 - http://messui.1emulation.com/

* Emu28 v133 [HP18C, HP28C] - https://hp.giesselink.com/emu28.htm

* Hoxs64 1.0.22.4 [Commodore 64] - http://www.hoxs64.net/Default.aspx

* Pantheon 8.794 [Multisystem] - http://bostjan-grandovec.si/Content/Download.htm

* RPCS3 0.0.7 Alpha [PS3] - https://github.com/RPCS3/rpcs3/releases

* Q-emuLator 3.2.2 [Sinclair QL] - http://www.terdina.net/ql/winql.html

* WinArcadia 25.71 [s2650-based] - https://amigan.yatho.com/

2019-09-06 Recent Releases

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* Mame 0.213 [Multisystem] - https://mamedev.org/release.html

* SDLMAME 0.213 [for Ubuntu] - http://sdlmame.lngn.net/

* MAMEUI64 [for Windows] - http://www.mameui.info/

* Cemu 1.15.13c [Wii-U] - http://cemu.info/

* Decaf 1.0.2104 [Wii-U] - https://ci.appveyor.com/project/exja...?branch=master

* Nintaco (2019-09-01) [NES] - https://nintaco.com/news.html

* melonDS 0.8.3 [NDS] - http://melonds.kuribo64.net/downloads.php

* Mednafen 1.23.0-UNSTABLE [Multisystem] - https://mednafen.github.io/releases/

* Emu64 5.0.17 [Commodore64] - http://www.emu64-projekt.de/forum/index.php?page=Portal

* Wine 4.0.2 [Windows emulator for Unix] - https://wiki.winehq.org/Download

Shenmue emulated

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Currently am playing Shenmue on Demul emulator with PS3 SIXAXIS controller. Left stick for movement, right stick for looking around.
The looking around is awful. Was this normal in original Dreamcast Shenmue game, or do I need to configure/tweak Demul better

2019-09-13 Recent Releases

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* SSF Preview Ver 7 (2019-09-08) [Sega Saturn] - http://aaaaaaaa.g2.xrea.com/ssf/files/

* VB81_XuR (2019-09-10) [Sinclair] - http://zx81.vb81.free.fr/

* Classic99 v399.008 [TI-99/4A] - http://www.harmlesslion.com/cgi-bin/onesoft.cgi?1

* WinArcadia 25.8 [s2650-based] - https://amigan.yatho.com/

* Emma02 v1.32 [Cosmac-based] - https://www.emma02.hobby-site.com/download.html

* MEmu 6.3.7 [Android] - https://www.memuplay.com/blog/en/2016/02/16/memu-101-2/

* RomCenter 4.0.1 [Rom Manager] - http://www.romcenter.com/forum/viewtopic.php?f=6&t=3470

* RomProperties 1.4.1 [Rom Manager] - https://github.com/GerbilSoft/rom-properties/releases

SameBoy v0.12.2 released!

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Category: Site

SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS and Windows. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

Changes

Quote:

Version 0.12.2
This version is backwards compatible with save states from SameBoy 0.11.x and newer.
https://sameboy.github.io/posts/release-0.12.2

mGBA 0.7.3 released!

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A new release of mGBA, version 0.7.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, sprites that are broken at the top of the screen are fixed. An extensive list of changes follows after the cut.

Emulation fixes:

Quote:

GB: Fix savedata initialization (fixes #1478, #1478)
GB: Fix SGB controller incrementing (fixes #1104)
GB Audio: Improve channel 4 supersampling
GB Printer: Reset printer buffer index after printing
GB Audio: Deschedule channel 3 when disabled (fixes #1463)
GB Audio: Deschedule channel 1 when disabled by sweep (fixes #1467)
GB Video: Increment BCPS/OCPS even in mode 3 (fixes #1462)
GBA Memory: Fix STM to VRAM (fixes #1430)
GBA Memory: Fix STM/LDM to invalid VRAM
GBA Video: Fix wrapped sprite mosaic clamping (fixes #1432)
GBA Audio: Fix channel 4 aliasing (fixes #1265)
Other fixes:

Core: Fix crashes if core directories aren’t set
Core: Fix crash when exiting game with cheats loaded
GBA: Set up GPIO mapping on null and ELF ROM regions (fixes #1481)
GBA Cheats: Fix PARv3 Thumb hooks
GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
Qt: Fix FPS target maxing out at 59.727 (fixes #1421)
Qt: Cap audio buffer size to 8192 (fixes #1433)
Qt: Fix race conditions initializing GDB stub
Qt: Improve cheat view UX
Libretro: Fix crash changing allowing opposing directions (hhromic)
mGUI: Fix crash if last loaded ROM directory disappears (fixes #1466)
Switch: Fix threading-related crash on second launch
Misc:

Qt: Make mute menu option also toggle fast-forward mute (fixes #1424)
Qt: Show error message if file failed to load
https://mgba.io/2019/09/15/mgba-0.7.3/

2019-09-20 Recent Releases

ppsspp v1.9 released!

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PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

A list of the major changes:

Quote:

Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
Vertex range culling fixed on ARM Mali (#12227)
Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
Vulkan is the default again on Android versions newer than Pie
Fix various homebrew store issues
GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
Audio sample rate conversion handling fixes (#12147)
Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
Multiple fixes for the UWP build (#12036, others)
MP3 playback fixes (#12005)
Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
Audio glitches in Final Fantasy Tactics fixed (#9956)
Camera display in Invizimals fixed (#12278, #8521)
Added hotkeys for texture dump and replace (#11938)
Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
Fixes for video capture (#12069)
Added a separate sound volume for alternative speed (#12124)
Improved mouse control (Windows only) (#12173, #12176)
Support for installing texture packs and ISOs from zips (#12175)
Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
Fix graphics on Amazon Fire TV Stick 4K
Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
http://www.ppsspp.org/
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