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2019-04-26 Recent Releases

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MAME 0.209 was released

* MAMEUI64 - http://www.mameui.info/
* MESS, MESSUI, MAMEUI32 - http://messui.1emulation.com/

* ARCADE32/64 - http://arcade.mameworld.info/
* HBMAME - http://hbmame.1emulation.com/
* SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/
* WolfMAME - http://wolfmame.marpirc.net/

Other

* MEmu 6.2.1 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/

* Cemu 1.15.5c [Wii-U] - http://cemu.info/

* Eighty-One 1.15 [Sinclair] - https://sourceforge.net/projects/eig...tor/rss?path=/

* Atari800 4.1.0 [Atari 5200] - https://sourceforge.net/projects/atari800/rss?path=/

* Aranym 1.1.0 [Atari ST] - https://sourceforge.net/projects/aranym/rss?path=/

* Qemu 3.0.1 [Multi-system] - https://download.qemu.org/

Project64 - All you need to get started is right in here!

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This thread will hopefully help anyone who wants to experience Nintendo 64 with as much accuracy as possible using Project64 as of today 2019-04-26

What I'm attaching is a clean package of Project64 2.4.0-955-g352dcff (2019-04-24) that contains the following:

Audio - Azimer's Audio v0.70 WIP 9 which is an older but stable version of the plugin that should work great with most games

GFX - angrylion's RDP Plus r7-82 which is from 2018-11 last year, it's stable, works really good and is the most accurate GFX plugin

Input - N-Rage Input Plugin V2 2.3c which is the best input plugin with a lot of options

RSP - RSP Plugin 1.7.4.955-g352dcff which is the default RSP that comes with Project64, the performance is better compared to cxd4's RSP and works great with angrylion

RSP (Alternative) - cxd4's RSP which is a Static Interpreter and much more compatible than Project64's default RSP, useful for a handful games but can be used all the time if you got the horsepower

The package also contains the default Project64.cht, Project64.rdb and Project64.rdx files in the Config folder but as an added bonus I have also included my tailor made ones which is labeled Project64_Black_Zero.cht, Project64_Black_Zero.rdb and Project64_Black_Zero.rdx

This is a snippet example from my RDB and the game GoldenEye:
Code:

[0414CA61-2E57B8AA-C:50]
Good Name=007 - GoldenEye (Europe)
Internal Name=GOLDENEYE
Status=Compatible
RDRAM Size=8
Save Type=4kbit Eeprom
Counter Factor=1
ViRefresh=1500
AiCountPerBytes=400
32bit=No
Use TLB=Yes
Fixed Audio=0
Sync Audio=1
Delay DP=Yes
Delay SI=No
Audio Signal=No
AudioResetOnLoad=No
CPU Type=Recompiler
FuncFind=2
Reg Cache=Yes
Linking=On
Fast SP=No
SMM-Cache=0
SMM-PI DMA=0
SMM-TLB=0
SMM-StoreInstr=0
SMM-Protect=0
SMM-FUNC=0
TLB: Vaddr Start=0

and as you can see it's quite different from the original default RDB entry:
Code:

[0414CA61-2E57B8AA-C:50]
Good Name=GoldenEye 007 (E)
Internal Name=GOLDENEYE
Status=Compatible
Core Note=Intro too fast
Plugin Note=[Glide64] frigate water bug
32bit=No
Clear Frame=2
FuncFind=2
SMM-Cache=0
SMM-FUNC=0
SMM-PI DMA=0
SMM-TLB=0

Everything you need to know and perfect your RDB is in the RDB Info.txt in the Config folder

I have also included a MemPak folder containing a clean and pre-formated MemPak01.mpk file which is ready to use for games that saves to MemPaks

This package doesn't contain any of the default Audio, GFX and Input plugins since I only aspire for accuracy.

What you also need to know is that in the Project64.cfg file this entry should always be -1
Code:

[Support Project64]
Run Count=-1

This makes the annoying messages which normally appear after a couple of times you have run Project64 disappear completely.

Under the Options\Plugins section in Project64 don't forget to uncheck the "Graphics HLE" checkbox when using angrylion or else it won't work.

You are free to download and use GLideN64 or other plugins but as I mentioned earlier I only aspire utmost accuracy so what you see is what you get in the package which should be more than enough to start playing Nintendo 64 games like they were intended to on the original system.

As a final bonus I have also included a custom made .bat batch file loader which looks like this:


The code for it looks like this:
Code:

@Echo off
title Project64 2.4.0-955-g352dcff
mode con cols=120 lines=28
color F0
echo  -----------
echo  Nintendo 64
echo  -----------
echo.
echo  1.        007 - GoldenEye (Europe)
echo  2.        Biohazard 2 (Japan)
echo  3.        Diddy Kong Racing (Japan)
echo  4.        Doom 64 (Europe)
echo  5.        Hexen (Japan)
echo  6.        Legend of Zelda, The - Majora's Mask (Europe)
echo  7.        Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition)
echo  8.        Legend of Zelda, The - Ocarina of Time (Europe)
echo  9.        Mario Kart 64 (Europe)
echo  10.        Paper Mario (Europe)
echo  11.        Perfect Dark (Europe)
echo  12.        Star Wars - Shadows of the Empire (Europe)
echo  13.        Super Mario 64 (Europe)
echo  14.        Super Smash Bros. (Europe)
echo  15.        Yoshi's Story (Europe)
echo.
echo.
echo  Choose the game you want to play by typing the corresponding number above (1-15) then press Enter to load the game.
echo.
echo  Type 16 and press Enter to start Project64 for configuration or press Enter to Exit this launcher.
echo.

set /p a=
IF %a%==1 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\007 - GoldenEye (Europe).z64")
IF %a%==2 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Biohazard 2 (Japan).z64")
IF %a%==3 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Diddy Kong Racing (Japan).z64")
IF %a%==4 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Doom 64 (Europe).z64")
IF %a%==5 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Hexen (Japan).z64")
IF %a%==6 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Legend of Zelda, The - Majora's Mask (Europe).z64")
IF %a%==7 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition).z64")
IF %a%==8 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Legend of Zelda, The - Ocarina of Time (Europe).z64")
IF %a%==9 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Mario Kart 64 (Europe).z64")
IF %a%==10 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Paper Mario (Europe).z64")
IF %a%==11 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Perfect Dark (Europe).z64")
IF %a%==12 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Star Wars - Shadows of the Empire (Europe).z64")
IF %a%==13 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Super Mario 64 (Europe).z64")
IF %a%==14 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Super Smash Bros. (Europe).z64")
IF %a%==15 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe" "C:\Games\Video Games\Games\Nintendo 64\Yoshi's Story (Europe).z64")
IF %a%==16 ("C:\Games\Video Games\Consoles\Nintendo 64\Project64.exe")

Feel free to modify it to your liking and the games you might have, it's a great and quick way to load games that can be used for almost any other emulator.

Overall I have made quite a lot of tests with this and I got on par experience with m64p, it's quite stable and haven't crashed yet with the 15 games that I own.

I hope you'll find this useful and I wish you all good luck!
Attached Files

binjgb v0.1.3 released!

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binjgb is a Gameboy emulator implemented in C. It's a simple GB/GBC emulator.

binjgb changelog:

Quote:

* Fix high DPI rendering on MacOS
* Remove deprecated texture2D function from shader
* Merge pull request #17 from binji/shader-version
* Prepend shader version; avoid deprecated features
* Merge pull request #15 from aconbere/anders/fix_compile_errors_on_osx
* use PRIu64 as advised
* Fixes compile errors for implicit instantiation on osx
* Fix bugs I introduced in the last commit
* Clean up demo.js some more
* Use ES6 classes in demo.js
* Use idb library in demo.js
* Update wasm module after bg priority fix
* Fix bg priority bug
* Allow the UI to capture the keyboard
* Add delete button to JS demo
https://github.com/binji/binjgb/releases

LuaGB v0.1.1 released!

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A gameboy emulator written in Pure Lua. Approaching feature completeness, but still a work in progress. This is designed to be fairly cross platform, and currently consists of a platform-independent gameboy module which contains the emulator, and a Love2D interface, presently the only supported platform.

Supported Features
* Pure Lua! Gameboy module should work on any Lua 5.2+ environment with the "bit" library available.
* Original Gameboy (DMG) and Gameboy Color (GBC)
* Decently cycle-approximate graphics
* Working 32KHz audio
* Multiple Palettes for DMG Mode
* SRAM and Save States
* Debug Panels for VRAM, Audio, IO and Disassembly
* Built-in filebrowser, drawn in software for easy porting

Notable Missing Features
* Super Gameboy support (planned)
* Serial Transfer port
* RTC Timer (Pokemon Gold / Crystal)
* HDMA Transfers (Used by a very small handful of games, notably Shantae)

LuaGB v0.1.1 Changelog:

Quote:

Now targets Love 11.2
LuaJIT settings optimized for a rather hefty performance boost. Credit to @nico-abram, @TannerRogalsky and @meepen for the suggestions.
Less unpack, more FFI. Several small speed improvements from light code reorganization
Audio now routes through QueueableSource, greatly reducing skips, pops, and latency when running fullspeed
Proper support for General Purpose and HBlank DMA, needed by a few popular CGB games
https://github.com/zeta0134/LuaGB/releases

to the web master

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It took me 5 hours of resetting the password before your system took the change. I got as far as entering the generic password sent via email. Then enter the new password 2 times > save it. And your sys just wouldn't take the save. What gives?!!!!!!! :ranting: Also I tried making a new registration (no go, I couldn't post in that one ether) the user name is "reble1". You can del that one.

I don't know what I did different on the password save this time to make the sys take the password save. I suggest that you make a link on the page that goes directly to support instead of having to post here.


Steve

mGalaxy v7.5 released

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mGalaxy v7.5 is out with a number of new and improved features:

  • [New] 'Group' feature (group several systems into one group)
  • [New] 'Presenter II' theme.
  • [New] 'MyGameBoyAdvance' theme.
  • [New] Screensaver feature.
  • [New] Ambient sounds play (background music option).
  • [Improved] 'Go to top of the list'/'Go to end of the list' commands can now be used in the 'Systems' and 'Top 10' windows to navigate to the start/end of the lists.
  • [Improved] PC keyboard can be used to type in the 'Search' window.
  • [Fixed] mGalaxy is 'portable' again.


More info and download on http://www.mgalaxy.com

2019-05-04 Recent Releases

clay fighters sculptors cut wip

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Thought i'd announce a texture pack that didn't think was possible...For the n64 version of clay fighters sculptor cut which includes more characters over the original version.

So this version is possible because of ai upscaling, using my own training model to improve this game.
Right now its very much in alpha due to missing the alternative colours and being the first upscale, so some texture might not look right at all, but is a base for improvements, where i intend to work on individual characters, and backgrounds to improve the fidelity and keep the original clay look.
This is a massive texture pack where the sprites have been broken up, and currently 25,000 textures have been worked on

Oh and how about an alpha download? warning its a pretty big texture pack

Anyway onto some screenshots
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2019-05-10 Recent Releases

Perfect Dark texture pack WIP [Perfect Dark Forever]

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Hi this is Howardphilips,

I asked Rewind to post this WIP texture pack for Perfect Dark, as I am unable to post anything on this forum, not for lack of trying (including with another account).
If one of the moderators sees this post and can allow my Howardphilips account to post, that would be most gracious.

For the last 10 years or so, I have tried to make a pack that would be faithful to the original style of the game. Although many things are left to be done, I will not be able to finish this pack, for good reasons.
Yet, with the link below, you will have access to all of my work in native PNG format (no cache), which includes:
- all single player levels
- cinematics
- all vehicles minus 1
- some menus
In total 1,559 textures have been done and are available here: http://www.mediafire.com/file/vz1vz8...Forever+0.4.7z

All textures are Glide-compatible (tested with GlideNapalm under 1964).

To get an understanding of the work performed, I had also uploaded (under a different nickname), the following videos on youtube over time:




If someone wants to finish this pack, they are welcome to do so under the condition to credit me as the original author of the pack.

Among the things left to do:
- all characters
- weapons
- user interface (especially the fonts, which I never managed to dump)
- multiplayer levels (a few texutres are downgraded versions of the single player ones, so should be fairly easy to fix, with some time).

There are also a lot of other textures I dumped and never have seen the use for in play, so there should be more than that to be done.

I hope you appreciate it and, again, I would be happy for this pack to be completed by someone else.

Thanks
Howardphilips

f zero x + Expansion kit - Fraudio's Texture Pack

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Hello friends,

I'm Fraudio and I made this texture pack

Its been created for the latest GlideN64 plugin in mind. A lot of workarounds are been implemented in the design of this texture pack to get best experience on it.

The Goal was to get this pack the closets to a Remaster feeling, respecting the original art direction of the game, just make it sharper, clean and vibrant.

Im uploading right now, maybe i can get free host here.

Some Screenshots:
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2019-05-24 Recent Releases

DAYTONA USA 2019 HD Textures pack by stf999 (Model2Emu)

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Hi ! I've finished the Final version of my Daytona USA pack !

I'll release the links here very soon: (in the description of the video)


Download Links : --CLICK HERE--
More screenshots : --CLICK HERE--





















Street Fighter Zero 3 upper and 6 buttons

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Hi! How can I use 6 buttons joypad with Makaron?

2019-06-01 Recent Releases

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Category: News Roundup

MAME 0.210 was released

* Official MAME - https://www.mamedev.org/release.php
* MAMEUI64 - http://www.mameui.info/
* MESS, MESSUI, MAMEUI32 - http://messui.1emulation.com/

* ARCADE32/64 - http://arcade.mameworld.info/
* HBMAME - http://hbmame.1emulation.com/
* SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/
* WolfMAME - http://wolfmame.marpirc.net/

Other

* Cemu 1.15.7c [Wii-U] - http://cemu.info/

* mGBA 0.7.2 [GBA] - https://mgba.io/

* melonDS 0.8 [NDS] - http://melonds.kuribo64.net/downloads.php

* Mark5 1.6.3 [Hitachi BML3] - http://s-sasaji.ddo.jp/bml3mk5/download.htm

* WinArcadia 25.41 [s2650-based] - https://amigan.yatho.com/

* uCON64 2.2.0 [Frontend] - http://ucon64.sourceforge.net/index.php

* Emu Loader 8.7.6 [Frontend] - http://emuloader.mameworld.info/downloads.htm

Kronos 1.7.0 32 Bits & 64 Bits

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Kronos 1.7.0 :



  • Features : Complete rewriting of the openGL renderer (François Care).
  • Features : Compilation support for x86 and X64 on Visual Studio. 64 Bits release is available for the first time (François Care).
  • Features : Alignment of the debug output to the standard error output (stdout on linux, DebugView on windows) (François Care).
  • Features : Added a mesh transparency option in the video tab (François Care).
  • Features : Improved GPU Tesselation and CPU Tesselation emulation (François Care).
  • FPS counter : Fixed a problem when the FPS counter was off and Sega Rally (François Care).
  • Saturn Emulation : Fixed a display problem on the bios screen with the OpenGL option : Original (Original resolution of the Saturn) (François Care).
  • Saturn Emulation : Arcade's Greatest Hits: The Atari Collection 1 : Fixed interlaced problem with missile command (François Care).
  • Saturn Emulation : Athlete Kings : Fixed shadow problem on the long jump (François Care).
  • Saturn Emulation : Black Fire : Fixed missing arrow on the menu (Francois Care).
  • Saturn Emulation : Black Fire : Fixed transparencies sur on folders screen (Francois Care).
  • Saturn Emulation : Black Fire : Fixed big GFX problem in game, the game is now playable (Francois Care).
  • Saturn Emulation : Blam Machinehead : Fixed gradiancy to the pause menu (François Care).
  • Saturn Emulation : Bug Too : Fixed transparency on the pause menu (François Care).
  • Saturn Emulation : Capcom Generation 4 : Fixed chopper door, it was a really old bug (François Care).
  • Saturn Emulation : Code-R : The game is playable (François Care).
  • Saturn Emulation : Crows - The Battle Action : Fixed Shadow's problem under the character (François Care).
  • Saturn Emulation : Dark Savior : Fixed a GFX problem on the memory selection screen (François Care).
  • Saturn Emulation : Deadalus : Fixed artefacts in game (François Care).
  • Saturn Emulation : Decathlete : Fixed a shadow problem on the long jump (François Care).
  • Saturn Emulation : Devil Summoner - Soul Hackers - Akuma Zensho Dai-Ni-Shuu : Fixed interlaced problem (François Care).
  • Saturn Emulation : Discworld 2 : Fixed colors problem, gfx was messed (François Care).
  • Saturn Emulation : Disc Station Bessatsu - I Miss You. Tanaka Katsumi : Fixed GFX blue parts (François Care).
  • Saturn Emulation : DoDonPachi (Demo) : The game is now playable (François Care).
  • Saturn Emulation : Doom : the game is playable. Fixed transparencies with ceiling and ground (François Care).
  • Saturn Emulation : Elf O Karu Monotachi - Hanafuda Hen : Fixed missing background on the dialog (François Care).
  • Saturn Emulation : Gale Racer : Fixed artefacts in game (François Care).
  • Saturn Emulation : Ginga Ojousama Densetsu Yuna - Mika Akitaka Illust Works : Fixed overexposed pictures (François Care).
  • Saturn Emulation : Gyuwambler Jiko Chuushinha - Tokyo Mahjongland : The game is now playable (François Care).
  • Saturn Emulation : J. B. Harold - Blue Chicago Blues : Fixed missing transparencies on the menu (François Care).
  • Saturn Emulation : Jikkyou Oshaberi Parodius - Forever With Me : Fixed transparencies problem with clouds on the press start screen (François Care).
  • Saturn Emulation : Jikkyou Oshaberi Parodius - Forever With Me : Fixed scaled vertices on the font (François Care).
  • Saturn Emulation : Keiou Yuugekitai - Katsugeki-Hen : Fixed missing background in game (François Care).
  • Saturn Emulation : Krazy Ivan : Fixed GFX problem with the sky (François Care).
  • Saturn Emulation : Krazy Ivan : Fixed GFX problem with the font in game (François Care).
  • Saturn Emulation : Kuuso Kagaku Sekai Gulliver Boy : Fixed a black veil on the intro movie (François Care).
  • Saturn Emulation : Linda^3 Kanzenban : Fixed missing cursor on the menu (François Care).
  • Saturn Emulation : Magic Knight Rayearth : fixed thin line in the dialog (François Care).
  • Saturn Emulation : MechWarrior 2 - 31st Century Combat - Arcade Combat Edition : Fixed background (François Care).
  • Saturn Emulation : Minnesota Fats - Pool Legend : Fixed black texts (François Care).
  • Saturn Emulation : Mobile Suit Gundam Side Story - Optional Guide. Fixed interlaced problem (François Care).
  • Saturn Emulation : Nekketsu Oyako : Fixed background problem in the menu (François Care).
  • Saturn Emulation : NHL 97 : Fixed missing flags (François Care).
  • Saturn Emulation : Nightruth - Explanation Of The Paranormal 01 - Yami No Tobira : Fixed GFX problem on the menu (François Care).
  • Saturn Emulation : Night Striker S : Fixed zig zag line on the road (François Care).
  • Saturn Emulation : Nissan Presents - Over Drivin' GT-R : Fixed a GFX problem in game (François Care).
  • Saturn Emulation : Nissan Presents - Over Drivin' GT-R : Fixed a GFX problem with pictures (François Care).
  • Saturn Emulation : Noon : The game is playable again (François Care).
  • Saturn Emulation : Off World Interceptor : Fixed black screen in game, the game is now playable (François Care).
  • Saturn Emulation : Riglord Saga 2 : The game is now playable. Boot fixing (Devmiyax).
  • Saturn Emulation : Sakura Taisen 2 : Fixed GFX artefacts in game with dialog (François Care).
  • Saturn Emulation : Sonic 3D : Fixed a priority problem (François Care).
  • Saturn Emulation : Sword & Sorcery : The game is now playable (François Care).
  • Saturn Emulation : Tomb Raider : Fixed missing transparency on the pause menu (François Care).
  • Saturn Emulation : Virtual Hydlide : Fixed map menu (François Care).
  • Saturn Emulation : Wing Arms : Fixed a GFX problem between the transition (François Care).
  • Translation : Updated French translation (Benjamin Siskoo).
  • Translation : Updated Spanish translation (LuismaSP89).
  • Translation : Updated German translation (LuismaSP89).
  • Translation : Fixing some translations strings (Benjamin Siskoo).
  • Misc : Remove embedded log window - Relay on debugview on windows (https://docs.microsoft.com/en-us/sys...oads/debugview) and console output on linux (François Care).
  • Misc : Change frameskip limiter label to Vertical synchronization (François Care).
  • Misc : Musashi alignement with the last release (François Care).
  • Misc : Tested M,N and O letter games on the Wiki (Benjamin Siskoo).
  • Misc : Fixed transparencies issues with controllers buttons (Benjamin Siskoo).
  • Misc : Updated Kronos Readme.html (ST-V compatibility). Updated Comparison Chart.html (Benjamin Siskoo).
  • Misc : Various fixes.




You can get it from this link (32 Bits & 64 Bits) :
http://www.tradu-france.com/download.php?emul=146
http://www.tradu-france.com/download.php?emul=90

There is an English forum here :
http://tradu-france.com/forumsmf/index.php?board=9.0
Kronos github :
https://github.com/FCare/yabause/tree/extui-align
Compatibility List :
http://tradu-france.com/tfwiki-1.28....list_of_Kronos
(Benjamin Siskoo).

melonDS 0.8.1 released!

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Category: Site

melonDS 0.8.1

Quote:

• fix potential issue generating the config file path under Linux
• fix 3D/2D blending bugs under OpenGL
• fix potential crash under the software renderer when display capture is used
• basic, optional OSD system
• add support for setting key mappings to none
• add fast-forward and pause/reset hotkeys
• fix crash when closing an input config dialog during the joystick mapping process
• fix bugs when changing video settings with no game loaded
• faster IRQ checks
• faster VRAM reads
• 3D/OpenGL: preliminary edge marking
• 3D/OpenGL: fix fog alpha
• 2D: render sprites one scanline in advance (iCarly - Groovy Foodie)
• 3D/software: fix rendering of line polygons
• 3D/OpenGL: add proper-ish support for line polygons
• support multiple joysticks
• add support for mapping keys with modifiers
• add support for mapping joystick axes alongside buttons, remove hardcoded axis 0/1 mapping
• overall better input/hotkey code
http://melonds.kuribo64.net/downloads.php

2019-06-14 Recent Releases

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* Cemu 1.15.8 [Wii-U] - http://cemu.info/

* My NES 7.5.71, MyNesGTK 3.2.329, MyNesSDL 2.1.55 - https://sourceforge.net/projects/mynes/rss?path=/

* Hoxs64 1.0.21.1 [C64] - http://www.hoxs64.net/Default.aspx

* Stella 6.0.1 [Atari2600] - https://github.com/stella-emu/stella/releases

* MEmu 6.2.5 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/

* SixtyForce 1.0.4 [N64 for OSX] - http://sixtyforce.com/

* GameEx Evolution 1.06 [Frontend] - https://www.gameex.com/news/

* Emu Loader 8.7.7 [Frontend] - http://emuloader.mameworld.info/downloads.htm

SameBoy v0.12 macOS released!

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SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.12 Changelog:
New/Improved Features
An experimental support for emulating CGB-CPU C is now available in the Cocoa port. This is still experimental and does not accurately represent all differences between CGB-CPU E and CGB-CPU C yet
The Libretro port no longer restarts the core after changes to the high-pass filter or color correction
The SDL port can now start in fullscreen mode via a command line argument
High level emulation of Super Game Boy:
Supports game colorization
Supports borders, including correct emulation of the fade animations and borders that obscure parts of the Game Boy display window
Up to 4-player multiplayer (Currently only in the Cocoa and Libretro ports)
Can choose between Super Game Boy (NTSC), Super Game Boy (PAL) and Super Game Boy 2, with correct CPU speed emulation
All models include open source boot ROMs, just like previously supported models
Includes a default border for games without SGB support
Includes a boot animation
Accurate emulation of cases where the internal frame buffer loses sync with the SNES/SFC side
New CRT display filter
New preference panel in the Cocoa port
Minor visual improvements to the icon
Many performance all around the core
The debugger now includes jump-to breakpoints
New APU debugger commands
The SDL port now has mouse support
The SDL port now has an “Open ROM” dialog window, in addition to the previously available drag and drop support
The Cocoa and SDL ports now have better support for sub-frame input accuracy
The VRAM display window in the Cocoa port can now display SCX and SCY on the tilemap
Redesigned audio API that should improve audio quality in all ports
Accuracy Improvements/Fixes
WRAM, VRAM, and other types of memory are now realistically initialized to random values. The randomization patterns vary across emulated models and revisions. This fixes several games that rely on non-zero values on boot
Slightly more accurate emulation of the undocumented $FF4C register, which controls DMG mode on CGBs
Fixed an APU regression where the noise channel’s volume envelope ran too fast
More accurate emulation of analog APU characteristics
Fixed a CGB boot ROM bug that made some games boot with incorrect palettes
Fixed incorrect emulation of echo RAM
Fixed a very rare edge case when an interrupt occurs while the stack points to $FF11
Correct emulation of the time required to switch the CPU speed
Correct emulation of CGB palette accessibility in different PPU timings, fixes Lego Racers
Other accuracy improvements to OAM and VRAM accessibility
The serial registers now behave realistically by working with bits instead of bytes
More accurate initial RAM and VRAM values when using the built in CGB boot ROM
Accurate emulation of AGB audio mixing, which is different from older models
Fixed the behavior of the wave channel’s first sample playback, fixes buzzing sounds on LSDJ and several games
Most aspects of STOP mode are now accurately emulated
Fixed a bug where initial register values were incorrect when selecting a palette for a DMG game in the built in CGB boot ROM
Fixed incorrect emulation of the Background and Window enable bit in LCDC
Bug Fixes
Fixed a bug where the SDL port would not recognize joypads if started directly to a ROM
Fixed a bug where the Quick Look previewer would show glitched thumbnails for DMG games
Fixed a regression that made the Cocoa port unable to display anything on Macs not supporting Metal
Fixed a bug where modifying RTC data could corrupt MBC RAM data
Fixed a bug where CGB save states were significantly larger than they should have been, older save states are converted
Fixed several bugs in expression parsing in the debugger
Work around a bug where some Windows 10 machines using Intel HD Graphics had unresponsive UI in the SDL port
Fixed a bug where the D-Pad did not work on several gamepads in the Cocoa port
Fixed a bug where the gamepad D-Pad had unexpected behaviors in the menus of the SDL port
Fixed a bug where underclocking slowed down the core to ~40% of its speed instead of an exact 50%
Misc Internal Changes
Rename all Z80 instances to SM83, which is most likely the name of the CPU core used in the Game Boy
Size optimization in the CGB boot ROM

https://sameboy.github.io

Cemu v1.15.9c released!

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Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

Cemu v1.15.9c Changelog:

Quote:

# New in 1.15.9c:

GX2: Fixed a leak in streamout cache
CPU: Better emulation of XER OV/SO bits
VC DS boots a little further now

# New in 1.15.9b:

GX2: Fixed a bug in streamout cache

# New in 1.15.9:

general: The game list can now be sorted by name, game time and last played (#86)

general: Added favorites to the game list that always are at the top of the list (#86)

Games can be marked as favorite via the right click menu

general: Updated look of software keyboard and shader compilation screen

general: Graphic pack tree view will group sub categories together (#85)

Previously individual packs and sub categories would be mixed together based on alphabetically order

general: Minor UI tweaks

coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
Fixes random crashes in Just Dance 2018 and possibly other games

coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
DS Virtual Console games no longer crash on boot

GX2: Better handling for streamout append operations
Fixes polygon distortions in Xenoblade Chronicles

GX2: If uniform data maps to streamout cache, then limit uniform size to match available data

GX2: Handle negative inputs for GPU7 shader log2() function
This change is mainly to avoid vendor-specific bugs due to undefined behavior
Fixes Nvidia specific graphic bugs in Art Academy and possibly other games

AX: Implemented AXGetMultiVoiceReformatBufferSize()
With this Axiom Verge no longer crashes on boot. It's not known if other games use this API

vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
Improves performance in Art Academy games

H264: Added support for frames that are split into multiple NAL slices
Required for the intro video in Dont Starve: Giant Edition

H264: Properly handle H264DECEnd() when the decoder session was already ended (#71)
This fixes a crash in Duck Tales: Remastered
http://cemu.info/
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