So I recently bought one of those USB to PS2 adapters, and cant seem to configure it properly. Since It is for 2 controllers, Mupen63plus thinks the second player in all the games should be coming from this device, but the way I have it set up now is I want to play Player1 on the USB to Ps2 adapter, and a separate controller (Logitech gamepad) for player 2.
Essentially I just want to swap out player2 for player3. Shouldnt be hard right?
My mupen64plus.cfg file is as follows:
Essentially I just want to swap out player2 for player3. Shouldnt be hard right?
My mupen64plus.cfg file is as follows:
Code:
[Input-SDL-Control1]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 0
# SDL joystick name (or Keyboard)
name = "Twin USB Joystick"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = "hat(0 Right)"
DPad L = "hat(0 Left)"
DPad D = "hat(0 Down)"
DPad U = "hat(0 Up)"
Start = "button(9)"
Z Trig = "button(7)"
B Button = "button(1)"
A Button = "button(3)"
C Button R = "axis(3+)"
C Button L = "axis(3-)"
C Button D = "axis(2+)"
C Button U = "axis(2-)"
R Trig = "button(4)"
L Trig = "button(5)"
# Analog axis configuration mappings
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"
Mempak switch = ""
Rumblepak switch = ""
[Input-SDL-Control2]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 2
# SDL joystick name (or Keyboard)
name = "Logitech Gamepad F310"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""hat(0 Right)""
DPad L = ""hat(0 Left)""
DPad D = ""hat(0 Down)""
DPad U = ""hat(0 Up)"
Start = "button(7)"
Z Trig = "button(5)"
B Button = "button(2)"
A Button = "button(0)"
C Button R = ""axis(3+)""
C Button L = ""axis(3-)""
C Button D = ""axis(4+)""
C Button U = ""axis(4-)""
R Trig = ""axis(5+)""
L Trig = ""axis(2+)""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"
[Input-SDL-Control3]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 1
# SDL joystick name (or Keyboard)
name = "Twin USB Joystick"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = "hat(0 Right)"
DPad L = "hat(0 Left)"
DPad D = "hat(0 Down)"
DPad U = "hat(0 Up)"
Start = "button(9)"
Z Trig = "button(7)"
B Button = "button(1)"
A Button = "button(3)"
C Button R = "axis(3+)"
C Button L = "axis(3-)"
C Button D = "axis(2+)"
C Button U = "axis(2-)"
R Trig = "button(4)"
L Trig = "button(5)"
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"
[Input-SDL-Control4]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""hat(0 Right)""
DPad L = ""hat(0 Left)""
DPad D = ""hat(0 Down)""
DPad U = ""hat(0 Up)"
Start = "button(7)"
Z Trig = "button(5)"
B Button = "button(2)"
A Button = "button(0)"
C Button R = ""axis(3+)""
C Button L = ""axis(3-)""
C Button D = ""axis(4+)""
C Button U = ""axis(4-)""
R Trig = ""axis(5+)""
L Trig = ""axis(2+)""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"