It is a very precise GameBoy Advance emulator written in C. It aims at accurate cycle emulation where possible, while offering improvements such as better audio quality.
Some characteristics:
– Very high compatibility and accuracy (see Precision Chapter)
– HQ audio mixer (for games that use Nintendo's MusicPlayer2000 sound engine)
– Post-processing options (colour correction, xBR-scale and simulation of LCD phantom images)
–...
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Some characteristics:
– Very high compatibility and accuracy (see Precision Chapter)
– HQ audio mixer (for games that use Nintendo's MusicPlayer2000 sound engine)
– Post-processing options (colour correction, xBR-scale and simulation of LCD phantom images)
–...
Read more